Posts tagged "Sci-Fi"

The Music Experience_Frisly Colop

Posted · by — February 21, 2012 · 0 comments

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Designer: Frisly Colop
website *to be up soon
Excessive Studio

Proposal: The Music Experience
Music is an art by which we can express our deepest feelings, emotions and thoughts. It is an art that can often bring memories which transport us in time to past experiences and places or spaces associated with those memories. On a global scale, we collectively and individually activate spaces around us through our physical presence and by reacting to the different experiences encountered throughout the space itself.

This experimental proposal is composed of small pavilions which activate the flow of people between one another and serve as a physical border for a larger and more central concert hall. Each pavilion is an individual system, not only by its internal circulation but also through its function and materiality, infrastructure and composition. Rotating panels are activated by the flow of people in and out of them, and a system of lighting changes occurs in response to the perceived noise level at at given time. The roof that houses the union of the pavilions, is comprised of a system of panels that opens and closes according to the conditions necessary for natural light and proper ventilation.

The intention of this proposal is not to be seen as formal composition of an architectural space, but rather as a series of experimental spaces that potentially lead to the discovery of methods by which to create a large shelter through the merging of a series of random scale parts.
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Mechanical Elegance_Emre Icdem

Designer: Emre Icdem
Location: Hong Kong
Excessive Studio

Proposal: Mechanical Elegance
The main idea of the project is to evaluate religion as a mystic power that occurs at the event of horrific. It gathers people, creates social interactions and conversions. In this case the cathedral is designed with the idea of a “religious campus” that serves as a public space. It is mechanical and elegant at the same time with the light effects that change between day and night. The aesthetic agenda creates an atmosphere which tries to answer the question “what is the representation of holy?”

Since gothic fiction and its subculture is one of the main topics, the project attempts to connect the ideas of gothic and the ruin by its structural system which is in the limit of collapsing.

In terms of program the traditional plan of a cathedral is transformed into a vertical system.The vertical circulation system which replaces the naves, is connected to the main spaces of the tower.

About the Designer:
Emre was born in Istanbul, Turkey. He is currently working at 10 Design in Hong Kong. He recieved a Msc.Arch with distinction from “Excessive” studio at the University of Applied Arts Vienna “die Angewandte” and he also received his B.Arch from Yildiz Technical University in Istanbul. This project has been exhibited at La Biennale di Venezia /Austrian Pavillion.

Battlefield_Dragos Jieanu

Artist: Dragos Jieanu
3d Generalist
From: Bucharest, Romania
website

Some Matte Painting and 3d Work from Dragos Jieanu including Battlefield, Terranova and more!
Dragos is a self taught, 3d Generalist from Bucharest, Romania. For more information on him or his work – check out his website listed above. Enjoy!

Plasticine Messiah_ Arseniy Korablev

Designer: Arseniy Korablev
website 1
website 2
Kineshma, Russia
About The Artist:
First discovered this incredibly talented 17 year old, 2/3d Artist from Russia in Digital Arts Master: Volume 6.

Aquaria_Pat Panupaisal

Designer: Pat Panupaisal
Location: San Francisco currently // From Thailand
Academy of Art: Professor Kory Bieg

Proposal: Aquaria – The Floating Pavilion

This proposal explores the possibility of floating structures and the interaction between architecture and water level fluctuations. The form of the pavilion evolved from a series of formal explorations documented in a modifier catalogue. The form consists of a skeletal/structural frame that holds the floating clusters of pod-like volumes in place.

Surrounding the building are tidal walkways, which as the name suggests, can become inundated throughout the course of a day. As the tide rises, the movement throughout the walkways is affected, constricting circulation and disconnecting the pavilion from the rest of the expo.

The underwater aquaditorium provides a dynamic and lively backdrop to the performance space as sea dwellers underneath the bay swim by. The main concept for this pavilion is the interaction between architecture and the world of water by exploring new possibilities for underwater architecture as well as floating architecture.