Posts in "Posted"

Smart Car Exhibition Center_Farooq Khayyat

Posted · by — March 12, 2012

Designer: Farooq Khayyat
School: Master of Architecture at the Academy of Art University
Email: khayyat.farooq@gmail.com
Instructor: Kory Bieg
Location: San Francisco, CA

Proposal: Smart Cars Exhibition
Using parametric manipulation processes, the focus of this project was to generate a form catalog of different forms and variations of them to be used as a tectonic reference to inform the architecture of the project. The final result is achieved by analyzing these forms and borrowing some elements that best represent different needs of the program. By combining certain formal qualities, it shapes a synthesized form that connects the building with its surrounding and hybridizes its program elements. The building features an exhibition for Smart cars, a hotel and a gym.

Process:Form Catalog

Art of Philip Straub

Posted · by — March 9, 2012

Artist: Philip Straub
Location: Seattle, Washington
Website

About the Designer:
Philip Straub is located in Seattle, Washington. He has been creating art for the gaming, publishing, and film industry for over 17 years. He is the creator and author of Utherworlds and co-author of D’artiste Digital Painting. He currently works at Warner Brothers Game in Seattle as an art director. Check out his website listed above for more information. The work presented below is a selection of some of his concept art and final illustrations. Enjoy!

Plexus + more_BT-3D

Posted · by — March 5, 2012

Designer: Tim Borgmann
Location: Germany
Website

About the Designer:
Specialized as a freelance artist in 3d graphics and animations since 1997. During the years he has worked in a wide range of areas such as:
– special fx and animation for tv-commercials
– trailers
– illustrations for advertising and package design
– visualisation of industrial design
– visualisation of fair-booth and architecture

Project Info:
PLEXUS Production Opener
Concept, design, direction, animation, shading, and compositing
Music and Sound Design: Mothersmilk


Project Info:

SOFTIMAGE|XSI 7 keyvisual design
SOFTIMAGE

Dichroic Illusion Stations_Dr. Margot Krasojevic

Posted · by — February 27, 2012

Designer: Dr. Margot Krasojevic
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About the Designer/Architect/Author/Psychoanalyst:
MARGOT KRASOJEVIĆ. Born 1975 in London. Received a BA(Hons), A.A.Dip(HONS)l; M.Arch(Distinction) and Ph.D, U.C.L. Worked at the office of Zaha Hadid, Nox, ran architecture design units and advanced digital design studios at The Bartlett school of architecture, Greenwich University, Washington University, St. Louis, Sheffield University and Tongji University, Shanghai, Numerous Lectures in USA, Australia and Europe. In 1998 founded the London, Beijing based “Decodeine” digital design and research laboratory. Currently working as an architect, digital designer, university lecturer and psychoanalyst.

Proposal: Dichroic Illusion Stations

The project is for the design of 2 cable car stations along the edge of the Gobi desert, starting from Ordos city the trail leads into the deserts sand dunes, a major tourist attraction. The form optimises the use of dichroic and holographic film in glass cladding, which helps to adapt to the specific site conditions and their extreme temperatures and reflectivity, while articulating a coherent overall formal architectural language. Two contrasting elements ‘Reflecting sky & Shadow’ generate each station’s design criteria, influencing a series of reflected and projected spatial experiences both physical and projected light displays. A lightweight organic roof structure floats on top of a concrete plinth. The artificial landscape functions as a relief in which various movements and circulations are inscribed. The Roof Shell’s fluid shapes and organic contours mimic the nature of the ever changing sand dunes, like it’s environment the structure is never seen in the same way twice. It shimmers and abstracts as well as camouflages itself within it’s context, it’s presence and characteristic always determined by the natural sunlight and it’s intensity. New production methods like CNC milling and thermoforming guarantee a very precise and automatic translation of the computer generated design into the built structure. The resulting aesthetics might be reminiscent of streamlined Industrial Design pieces (Car Bodies, Aeroplane Wings, Yachts etc.). Each station has its context, its topography, its projected light spaces, its movements. The track’s inclination and ratios are dominant technical parameters. A high degree of flexibility enables the shell structures to adjust to these various parameters while still responding directly to the natural light levels which have determined its form. The concept of lightness is explored. Large cantilevers and small touch down areas underline a floating appearance of the dichroic illusion stations.

The form allows for air to circulate and cool the interior, the plinth prevents conduction of heat from the immediate environment. The structure is lifted from the ground permitting a breeze to move through the pre-cast concrete primary structure. The structure accommodates different types of cladding modules, which can be replaced according to season, during the winter months the Siberian winds form sheets of ice, the photovoltaic polychrystalline panels keep the stations from freezing allowing for the winds to carry through it not only sand but prevent ice from settling within the structure. The structure acts as an atrium, perforated temporary louvres shelter from the sand and direct sun whilst the Thermoplus energy high yield glass acts as an all season insulating glass, providing thermal insulation against both cold and excessive heat.

Whilst the overall form allows for the prevailing Siberian winter winds to glide over it it is important to test materials within a formal constraint in order to understand the materials affects on light reflection and refraction particularly when working with the environment and sustainability. The form has developed using a computer software which uses the dynamics and physics of a specific environment such as the Ordos desert in order to understand through simulation and caustics how light is scattered and can be controlled in turn predicting how exactly the form can influence and respond to it’s environment. An important mechanical test rather than purely a formal gesture.

Type: Cable Car stations
Location: Ordos Shi, Kubuqi desert, Inner Mongolia Peoples Republic of China
Client: Mr Feng Gao , Ordos Shi City Dongsheng district with China Film House, Beijing
Building status: Ongoing building work
Site type: Rural

Funland_Chris J Lees

Posted · by — February 23, 2012

Tags: , , , , , ,

Designer/Artist: Chris J Lees
Audio by: Tom Hobson
Firm: Factory Fifteen + Freelance.

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About the Project: Funland

“The sun means nothing to us as we toil in our endless city beneath the wasted crusted of the earth. We dig toward the core forever. Here in the distant future nothing remains of your civilisation except the hallowed Trocadero Centre. It reigns with iron fists resculpting the world at will, its fecund imagination made flesh at the merest thought. Over aeons the Trocadero mutated into the spider-city Funland and set sail across the seas of the dread Canal Dwellers. Whilst the Printerhead Wasps are fervently building, and the Catvatars are doing whatever it is Catvatars do, the spider-city Funland has almost arrived at the decaying House of Fish…”