Author Archive

META.01 _Advanced Augmented Reality Interface

Posted · by — August 16, 2013

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Founder: Meron Gribetz
Company: META
Los Altos, California

(photo credit: META)

So to follow up the previous post on 3d printed glasses I bring you META.01 Augmented Reality, wearable computing glasses that are also 3d printed, however unlike the previous post they are not about fashion, just yet, but rather about bringing the augmented world into the real world space. The founder, Meron Gribetz, mentions in one of his interviews that he saw a problem with children, himself and others being hunched over these clunky computing devices all day long, while a beautiful world exists outside. He sought to merge the two together. He was quoted as saying in USA Today that “He’d also rather be known as the man who replaced the desktop, laptop, tablet and smartphone with the Meta 1 glasses. To hear him tell it, his 3-D wearable computer will take those sci-fi moments in Iron Man and Minority Report — scenes in which Robert Downey Jr. and Tom Cruise manipulate data in space with their hands — and make them as routine as today’s tap of a screen.” And for all you developers out there, Unity 3d is used for developing apps!

Check out these video links below to learn more and/or visit their site to order a pair of META glasses.

Interview with Bloomberg:

Interview with WSJ from June (how it all began at Columbia University)

Here are some more specifications:

Hardware – Augmented Reality 3D Glasses

Twin 960×540 see through TFT LCD displays at 23 degrees Field of View, via HDMI
720p RGB camera via USB
320×240 Infra-Red Depth Camera via USB
9 degree of freedom sensor (3-axis accelerometer, 3-axis gyroscope, 3-axis compass) via USB

Software – Augmented Reality 3D Glasses

3D Sculpt+Print Tool, in partnership with Game Draw 3D
Laser Tag
Voxel Editor
MetaCraft, a MineCraft simulator

Unity 3D SDK For Developers

Unity 3D Surface Tracking for markers, features and featureless surfaces.
Unity 3D Hand Tracking including hand meshes, skeleton and gestures.
Depth map and RGB feed fully accessible for custom computer vision work.
Example applications from the above list as open source code for you to work from


Windows-based PC
Unity 3D if developing apps

PROTOS – 3d printed eyewear!

Posted · by — August 11, 2013

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Designer/Company: PROTOS EYEWEAR
Location: California

*Since I am a huge fan of 3d printing and pushing design forward I thought it was fitting to promote some fellow CCA’ers/Friends business model for 3d printed eyewear on Reality Distorted. They are currently in the process of raising funds to make their dreams a reality so head over to their crowdfunding page to check them out and learn more!

It began in studio class at California College of the Arts. Four friends gathered together to change the face of manufacturing. Doug designed algorithms to make rapid changes to CAD models, Marc worked in 3D printing and working with alternative materials, John was involved with front-end design, and Richart specialized in online marketing and finance to help make Protos known. Later, celebrity stylist and designer eyewear consultant James Peo joined the team to help us make designs that are beautiful and fashionably current. (text from crowdfunding site)

(From L to R, Marc Levinson, Doug Ponciano, Richart Ruddie, John Mauriello, and James Peo. Yes, Richart’s name is actually spelled with a “T” at the end. It’s not a typo.)

Protos Eyewear, which specializes in 3D-printed frames, is attempting to make the glasses selection experience more user-friendly, customizable, and ultimately individualized.

John Mauriello, a founder and principal designer at Protos Eyewear, explains that since people’s faces are incredibly diverse, a small change in frames — sometimes, just one millimeter — can lead to a drastically better fit. But mass-produced, store-bought frames don’t offer that customizable flexibility.

Protos Eyewear is currently still crowdfunding to ramp up the number of preorders placed. Customers can order frame templates, which are then adjusted to fit individual facial features, or completely customize a design from scratch.

The company’s chief creative, James Peo, is a certified optician, which allows Protos to market prescription lenses, too.

Interested backers send in two pictures of their faces, and Protos’ algorithm alters the frames’ design before sending the information to the 3D printer. Mauriello explains that the algorithm can rapidly make changes to the 3D models, allowing for more flexibility and less production time.

Currently, users must send their pictures via email, but with more funding, Mauriello hopes they will be able to upload pictures directly onto the site, where the algorithm will process the frames in real time. A web app is also on the roadmap. (excerpt from mashable blog)

TxA Interactive – Call for papers

Posted · by — April 22, 2013

TxA Interactive

Call for Papers
TxA Interactive is an initiative to bring experimental research and exploration among academics and practitioners to a broad audience of designers, practicing architects, construction industry executives, building products manufacturers, students, and other researchers. It takes advantage of the collection of over 2000 representatives of these fields at the Texas Society of Architects Convention and Design Expo to create a forum for sharing new ideas being formulated in Schools of Architecture and elsewhere.

Selected academics and researchers will have the opportunity to present their papers at three 90-minute sessions at the 2013 Texas Society of Architects Convention and Design Expo, taking place November 7-9 at the Fort Worth Convention Center. After the Convention, the full papers will be printed in an annual publication. Chaired by Kory Bieg, assistant professor at the University of Texas at Austin School of Architecture, this opportunity is open to everyone – all educators and members, including Academic Members, can submit to TxA Interactive.

The focus for this inaugural TxA Interactive will be developments in Digital Technology that inform design and fabrication in architecture and building. Topics that are of interest include (but are not limited to):

Digital fabrication and rapid prototyping
Robotic craft and assembly
Integrated design tools
Computational models of building performance
Composite and synthetic materials
Responsive environments
Digital design theory
Submitting Your Paper
*see link above for more information.

Design Rhizome_Farooq Khayyat

Designer: Farooq Khayyat
School: M.Arch at the Academy of Art University
Location: San Francisco, CA

Proposal: “Design Rhizome – A Design Collaboration Center”
“Open-ended and indeterminate characteristics can be linked to the process-form of the rhizome. Unlike trees or their roots,… the rhizome connects any point to any other point…It has neither beginning nor end, but always a middle (milieu) from which it grows and overspills, [constituting] linear multiplicities. In contrast to centric or tree-like, hierarchical systems, the rhizome is acentered, non-hierarchical and continually expanding across multiplicitous terrains.” [3]

Innovation is the result of combined ideas. Design Rhizome is a place where design professionals and novices alike join in spontaneous interaction and collaboration to give life to the ideas of tomorrow. Proximity, exchange of ideas, shared resources are the key ingredients for practical creativity and innovation. [8]

The architects, interior designers, product designers, and other creatives can unite in a supportive space with the tech, finance, and government leaders of the day to awaken and strengthen the community.

During pre-civilization, long-distance transportation was a deadly foreign concept. Tribes lived scattered throughout the Earth, isolated from the advancements of others. The boat, the bow and arrow, the bowl; these concepts and inventions took thousands of years to emerge from their primitive design. It was only as cities and the nation-state took hold that innovations proliferated at an exponential rate. It was the proximity of diverse, yet like-minded people that laid the foundation for creativity and innovation. When individuals with similar interests come together, radical breakthroughs and ideas flow naturally. [8]

Design Rhizome keeps this collaborative spirit at the core of its mission. This spirit is enhanced through the lessons of the Parisian cafe and the Beaux-Arts movement. During the nineteenth century, Parisian society was captivated by the Beaux-Arts movement. Wide-eyed artists longed to work with the best masters in the world. Through structured and rigid ateliers (workshops), up-and-coming apprentices gained status and recognition in a highly competitive art community. In contrast to the academia of Beaux-Arts, the Parisian cafe provided an informal and spontaneous arena for free thought and experiences. The Masters regularly gathered at the table of their students to casually discuss and exchange theories and techniques. When the annual Salon exhibited its exceptional collection of Beaux-Arts pieces, the cafes became the true forum for liberal critique. Design Rhizome celebrates the Parisian cafes, using its characteristics and freedom of thought to generate better design. [4]

Design Rhizome is located in the heart of San Francisco’s complex urban network. The Mission and Market St. corridors are the vital arteries for transit, commerce, civic engagement, and creative expression. Rhizome operates as the city’s fulcrum; leveraging the ideas of design leaders, students, creators, and change makers with the needs of educators, entrepreneurs, and local food merchants. Through exposure, proximity, and shared resources, diverse generations of designers can intrinsically learn about emerging ideas and established practices alike.


1. Barabási, Albert-László. Linked: The New Science of Networks. Cambridge, MA: Perseus Pub., 2002. Print.

2. Corner, J. The Agency of Mapping: Speculation, Critique and Invention, in The Map Reader: Theories of Mapping Practice and Cartographic
Representation (eds M. Dodge, R. Kitchinand C. Perkins), John Wiley & Sons, Ltd, Chichester, UK, 2011.

3. Deleuze, Gilles, and Félix Guattari. A thousand plateaus: capitalism and schizophrenia. London: Continuum, 19881987. Print.

4. “Ecole Des Beaux-Arts.” Ecole Des Beaux-Arts. Ed. Natasha Wallace. John Singer Sargent Virtual Gallery, 2000. Web. 12 Feb. 2013.

5. Gloor, Peter A. Swarm Creativity: Competitive Advantage through Collaborative Innovation Networks. Oxford: Oxford UP, 2006. Print.

6. Hight, Christopher, and Chris Perry. Collective Intelligence in Design. Chichester, England: Wiley-Academy, 2006. Print.

7. “Innovators, Not Innovations.” Dschool. Stanford University Institute of Design, 2011. Web. 12 Feb. 2013.

8. Johnson, Steven. Where good ideas come from: the natural history of innovation. New York Riverhead Books, 2010. Print.

9. Lima, Manuel. Visual Complexity: Mapping Patterns of Information. New York: Princeton architectural,2011. Print.

10. Maslow, Abraham H. Motivation and personality. 2ed. New York: Harper & Row, 1970. Print.

11. Ridley, Matt. The Rational Optimist: How Prosperity Evolves. New York: Harper, 2010. Print.

12. “Urban Prototyping Festival Oct 20.” UP San Francisco. N.p., 2012. Web. 12 Feb. 2013. Weinstock, Michael. The Architecture of Emergence:
The Evolution of Form in Nature and Civilisation. Chichester, U.K.: Wiley, 2010. Print.

Hydropolis_Hwang + Suh

Designers: Yoonsun Hwang + Lois Soo Kyung Suh
Location: PA, USA

Hydropolis provokes the existing typology of a skyscraper set in the densest metropolis: Hong Kong. Accumulating diverse attributes of the city at multiple economic and social scales and translations, the tower yields transforming facade, structure and circulation system, from intricate to ludicrous. The project challenges the aggressive attitude of land reclamation by embracing the harbor front as a crucial part of the project, operating closely with water.The agglomeration of landscape, water, infrastructure and architecture creates a dynamic and efficient network that activates open and public space and allows for various pockets of space for distinct programmatic space.

credit: suckerpunchdaily