Author Archive

The Music Experience_Frisly Colop

Posted · by — February 21, 2012 · 0 comments

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Designer: Frisly Colop
website *to be up soon
Excessive Studio

Proposal: The Music Experience
Music is an art by which we can express our deepest feelings, emotions and thoughts. It is an art that can often bring memories which transport us in time to past experiences and places or spaces associated with those memories. On a global scale, we collectively and individually activate spaces around us through our physical presence and by reacting to the different experiences encountered throughout the space itself.

This experimental proposal is composed of small pavilions which activate the flow of people between one another and serve as a physical border for a larger and more central concert hall. Each pavilion is an individual system, not only by its internal circulation but also through its function and materiality, infrastructure and composition. Rotating panels are activated by the flow of people in and out of them, and a system of lighting changes occurs in response to the perceived noise level at at given time. The roof that houses the union of the pavilions, is comprised of a system of panels that opens and closes according to the conditions necessary for natural light and proper ventilation.

The intention of this proposal is not to be seen as formal composition of an architectural space, but rather as a series of experimental spaces that potentially lead to the discovery of methods by which to create a large shelter through the merging of a series of random scale parts.
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Ordos + Montenegro_Dr. Margot Krasojevic

Posted · by — February 20, 2012 · 0 comments

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Designer: Dr. Margot Krasojevic
web
web02

About the Designer/Architect/Author/Psychoanalyst:
MARGOT KRASOJEVIĆ. Born 1975 in London. Received a BA(Hons), A.A.Dip(HONS)l; M.Arch(Distinction) and Ph.D, U.C.L. Worked at the office of Zaha Hadid, Nox, ran architecture design units and advanced digital design studios at The Bartlett school of architecture, Greenwich University, Washington University, St. Louis, Sheffield University and Tongji University, Shanghai, Numerous Lectures in USA, Australia and Europe. In 1998 founded the London, Beijing based “Decodeine” digital design and research laboratory. Currently working as an architect, digital designer, university lecturer and psychoanalyst.

Published in A.A. files, JAE, 306090, FEIDAD 2001-2006, x1,000 European architects (Joachim Fischer Publications), Springer N.Y., B.D., SAATCHI Gallery 2005, Exhibited at SCI:arc, Washington university, OXO Tower, Beijing Biennale, Florence Biennale, Storefront Bookshop New York, A.D. Architects, Michael Squire & Partners.
Margot Krasojevic has developed several speculative and experimental projects which have recently been compiled in her first monograph Spatial Pathology Floating Realities published by Springer/Wien edited by Lebbeus Woods.

Recently completed Dynamics & Derealisation, published December 2011, Springer N.Y.Wien

Proposal: Urban Theme Park, A Public Esplanade
Location: China

This commissioned project, is a meeting area for exhibitions as part of an Urban Theme Park in Ordos. The structure will be set within an urban park acting as a public esplanade and open-air foyer providing shelter to the rest of the site.

The design, influenced by the Ordos desert and it’s resonant sands, consists of two structures, one is a monocoque wooden frame construction using plywood to clad highly stressed parts of the internal frame; this skin provides strength in shear and compression. The fluid nature of the design reflects the changing landscape channeling light through the design via the folded atrium. The second part of the design acts as a harp, the pre-stressed striated steel frame is a sculptural element which may be clad in Teflon and fiberglass when necessary. This sculptural element mimics the resonant sands of Ordos

Whereby the wind animates the design using the shelter as an instrument that can be controlled according to the type of cladding used.
This project has been commissioned in April 2011 and the design stage has been completed, the project designed by Margot Krasojevic and engineers involved are Arup of London.

Proposal: The Montenegro Dichroic Hotel

This project is for a private Ukrainian client. The site is partly the cliff face and ledge overlooking the
Adriatic. The program is for a hotel and 200 seating theatre complex. The natural light falling onto the rock completely transforms the coastline, not only animating a solid fort like facade it makes it feel lighter and less dense.The beauty of this coastline lies in it’s diverse sections and land levels, continuously changing views nothing is still or suspended, movement shortens the attention span experiencing the site as a series of fragmented frames never quite being able to see the entire picture as any one time.To focus on just one physical aspect would be to deny the inherent quality/character/nature of that coastline. This project is my dwelling, it evolves from the site, clings to the cliff face, cantilevers off the ledge for vertiginous views.The coastline is treacherous as well as sedate, it reveals itself slowly as it’s scale dwarves/belittles any possible architectural intervention. It is to be tamed or embraced, the hotel’s architecture attempts to capture both in it’s experience. The dichroic glass theatre defines a series of floating spaces, the glass acts as a filter focusing on parts of the surrounding landscape.

Mechanical Elegance_Emre Icdem

Designer: Emre Icdem
Location: Hong Kong
Excessive Studio

Proposal: Mechanical Elegance
The main idea of the project is to evaluate religion as a mystic power that occurs at the event of horrific. It gathers people, creates social interactions and conversions. In this case the cathedral is designed with the idea of a “religious campus” that serves as a public space. It is mechanical and elegant at the same time with the light effects that change between day and night. The aesthetic agenda creates an atmosphere which tries to answer the question “what is the representation of holy?”

Since gothic fiction and its subculture is one of the main topics, the project attempts to connect the ideas of gothic and the ruin by its structural system which is in the limit of collapsing.

In terms of program the traditional plan of a cathedral is transformed into a vertical system.The vertical circulation system which replaces the naves, is connected to the main spaces of the tower.

About the Designer:
Emre was born in Istanbul, Turkey. He is currently working at 10 Design in Hong Kong. He recieved a Msc.Arch with distinction from “Excessive” studio at the University of Applied Arts Vienna “die Angewandte” and he also received his B.Arch from Yildiz Technical University in Istanbul. This project has been exhibited at La Biennale di Venezia /Austrian Pavillion.

Redeeming Condition – A New Cathedral_Frisly Colop

Designer: Frisly Colop
Current Location: Hong Kong

*Another awesome “Excessive Studio” proposal.

About the Designer:
Born in Guatemala, Frisly Colop is currently based in Hong Kong where he works as a designer at 10 Design Hong Kong. He received his MSc.Arch -Studio “Excessive”- at the University of Applied Arts Vienna, and his BArch at Drury University in the US. On going research involves the relationships between architecture and natural systems as well as the role of visualization in architecture.

Proposal: Redeeming Condition – A New Cathedral, Vienna Austria
As one approaches the new cathedral, an architectural composition merges the borders of the refined and the chaotic. It becomes the first experience for the visitor. This experience continues as a journey through the building interiorities, seeking for the spiritual light. This journey, for the believer and the non-believer, explores the conditions of darkness and infinite sacred light.

Megalomania_Jonathan Gales

Designer: Jonathan Gales
Firm: Factory Fifteen
Web, Web2
jonathan@factoryfifteen.com

About the Designer:
Born in Jersey, Channel Islands, Jonathan Gales trained in architecture; First Class honours in B.A from University of Brighton and Distinction in M.Arch from The Bartlett, UCL. Jonathan’s work focuses on the design of space and speculative environments using film and animation techniques. Jonathan’s work has won awards including first place in the image category of the Architectural 3D Awards 2011 and the Fitzroy Robinson Drawing Prize 2011. Jonathan’s work has been exhibited a at the Shanghai Expo 2010, the Royal Academy of Arts London and the Whitechapel Gallery. Jonathan is a founding member of Factory Fifteen, London.

About the Proposal:
The city is a centre of population and culture. It is also a concentration of built infrastructure, capital and architecture. The project focuses on the perception of the city in total construction; inspired by the incomplete states of world icons such as The Shard and Burj Khalifa. Megalomania is a short animation that explores the aesthetic of change as an ambiguous language that can be read as both growth and decay. The built environment of the city is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of many developing cities, exaggerating the appearance of progress into the sublime.

The project took inspiration from Giovanni Battista Piranesi’s Carceri plates, which show a fictional architecture of prison environments. The geometry that make up the spaces within the Carceri series is ambiguous of its scale and enclosure and could be argued as impossible to be built. These themes were applied to envision an exaggerated contemporary urban construction site on the scale of a city. The project began by making a series of graphics that propose new architectures in, around and stacked on top of others. These graphics were then treated as scenes of the animation as well as becoming drawings that would stand alone.

The film is made up of a number of point of view and virtual camera movements, mixing between the experiential perspective of an individual alongside impossible camera positions elevated above the city. Megalomania was created predominantly using 3D CGI with some 2.5D animated sequences.

To see the film, please visit http://www.vimeo.com/25446891 (posted above)