Megalomania_Jonathan Gales

Designer: Jonathan Gales
Firm: Factory Fifteen
Web, Web2
jonathan@factoryfifteen.com

About the Designer:
Born in Jersey, Channel Islands, Jonathan Gales trained in architecture; First Class honours in B.A from University of Brighton and Distinction in M.Arch from The Bartlett, UCL. Jonathan’s work focuses on the design of space and speculative environments using film and animation techniques. Jonathan’s work has won awards including first place in the image category of the Architectural 3D Awards 2011 and the Fitzroy Robinson Drawing Prize 2011. Jonathan’s work has been exhibited a at the Shanghai Expo 2010, the Royal Academy of Arts London and the Whitechapel Gallery. Jonathan is a founding member of Factory Fifteen, London.

About the Proposal:
The city is a centre of population and culture. It is also a concentration of built infrastructure, capital and architecture. The project focuses on the perception of the city in total construction; inspired by the incomplete states of world icons such as The Shard and Burj Khalifa. Megalomania is a short animation that explores the aesthetic of change as an ambiguous language that can be read as both growth and decay. The built environment of the city is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of many developing cities, exaggerating the appearance of progress into the sublime.

The project took inspiration from Giovanni Battista Piranesi’s Carceri plates, which show a fictional architecture of prison environments. The geometry that make up the spaces within the Carceri series is ambiguous of its scale and enclosure and could be argued as impossible to be built. These themes were applied to envision an exaggerated contemporary urban construction site on the scale of a city. The project began by making a series of graphics that propose new architectures in, around and stacked on top of others. These graphics were then treated as scenes of the animation as well as becoming drawings that would stand alone.

The film is made up of a number of point of view and virtual camera movements, mixing between the experiential perspective of an individual alongside impossible camera positions elevated above the city. Megalomania was created predominantly using 3D CGI with some 2.5D animated sequences.

To see the film, please visit http://www.vimeo.com/25446891 (posted above)

Battlefield_Dragos Jieanu

Artist: Dragos Jieanu
3d Generalist
From: Bucharest, Romania
website

Some Matte Painting and 3d Work from Dragos Jieanu including Battlefield, Terranova and more!
Dragos is a self taught, 3d Generalist from Bucharest, Romania. For more information on him or his work – check out his website listed above. Enjoy!

Augmented Reality Pavilion_Yao Gao

Designer: Yao Gao

Location: San Francisco
Academy of Art University
Professor: Kory Bieg

Proposal: Augmented Reality Pavilion
Investigating the relationship between humans and the built environment when the virtual, real, and augmented realities of our world collide. As a temporary pavilion the intensity and frequency of visitors drawn to the site will amplify the extreme spaces and force the occupants to question what is real.

This Pavilion Expo is located in the Mission Bay area in the city of San Francisco. It is a simulation venue to demonstrate the new technology and new structure. The main structure is located on several artificial platforms which are connected to the land by several bridges. Different opened aisles will lead people to the lobby, bar and admin which are all located on the first floor. The unique skeleton structure connects different interior spaces. For example, the café which is on the top of the lobby has a independent entrance. By the elevator to the underground area, people could enter the core of the building, which is a virtual cinema. The Expo shows the contrast of virtual world and the real world by two unique structures, which are opened skeleton corridor with viewing deck and fully enclosed interior spaces.

For example, the underground virtual cinema could simulate the whole virtual world. The cinema could float on the sea, in this case, people could feel the virtual world by sense of hearing, sense of sight, sense of smell and sense of touch. With the changes and transformations of the surrounding walls and retractable screen colors, in which it is like for people in the Avatar movie, people will enter the whole virtual world. Through the opened skeleton corridor, people could reach the restaurant on the top floor of the building from the lobby. People could feel the real feeling provided by the nature by standing at this place. The enclosed interior spaces are connected by the opened bridges. Just like the daily life that transforms from wake up to falling asleep and from the social networks on the internet to the real communication, people wanders between the virtual and the real world by passing through the enclosed interior space and the opened skeleton corridors. The exterior of the building will change its color and color intensity with the seasonal temperature change and sea rise. This new Expo will be an iconic new technological building in the Mission bay area.

Bike design_Liu Chien-Sheng

Designer: Liu Chien-Sheng
San-Architecture
blog
Location: Beijing, China

*Beautiful and smart design.

Proposal: Bike Design
This bicycle design is trying to challenge the imagination of the form, and create a new idea for the motion system. Design language of the bicycle is figured by natural form. Simplified body form which component with smooth shaped elements. The essence of this bicycle design is to create a sexy curve. It presents as soft as water and shows the strength and beauty at all different angles.

Non-spoke-wheel is the extension of the form concept. Eliminated the tedious supporting spokes and strengthen the rim structure, and extend the natural curve in two wheels to present the shape of light.

Introduction of green energy is a global trend in the design. Power generator is driven by cycling foot pedals which installed in the main axle, and produced power is stored in a battery for front, rear and side lights. The light system is not only a function for lighting, but it silhouettes the beauty of the body itself.

Concept
Solidification of the fluid
The form outlined in dynamic flow, presenting a perfect combination between natural beauty and industrial technology.

Non-spoke-wheel
To break the traditional concept of the bicycle structure, eliminating the supporting spokes to empty the structure in the middle of the wheels, and directly strengthen the rim frame.

Self-power generating system

The power is generated while people cycle on the bicycle and electricity is stored in the battery for LED illumination system.

Cultural House of Jazz _ Surasuk Pattanapanitchakul

Designer: Sura Pattanapanitchakul
Location: San Francisco, CA
Thesis Proposal for M.Arch @ Academy of Art
em: scoodyaood@gmail.com

Proposal: Cultural House of Jazz
This project intends to illustrate the synthesis between nature, urban and architecture, which supports and collaborate to each other,
showing the soul of interconnection which increasingly synthesize with the space, in order to show how architecture can act as an instrument.
Traditionally, music defined as aural element expressed through time. architecture as instrument explores the idea of music as defined
by visual expressed through time, specificially shadows cast as the sun traverse the sky visual representation of temporal experience-the
cycle of the day. Structure as instrument explores the idea that the structure itself is an orchestra and the ever-changing and continual
shadows that fall across it and beside it are music experience by users. In the context, the sun is the conductor, light are the musician
roadside element are the instrument, and the shadow they cast are the music.

The hybridization of jazz music which interacts with architecture is the main goal of this project, all each brilliant note which
performs from the nature will amazingly increase performance through the space which morphs based on sound quality. Moreover,
not only sound quality aspect which I focus on design, but also I would maximize space, by using computer to generate the algorithm
solution that will solve and gain the new opportunistic through architecture.

The project Cultural House of Jazz design sensitively to respect context and friendly with pedestrian experience of plaza and arcade
that provide space for enjoyment of urban through the architecture space. The geometry design specially to maximize openess, flow of activity
from the urban context to the interior space, creating the interconnection to each function start from the main plaza to the sky lounge on the
top floor.

Jazz, always changing, yet retains part of its original formation at it roots. Jazz is a musical style that change with the times
and the various outlooks of it listeners. One reason that Jazz remains popular and alive is its ability to adapt to the world it lives in.
The project intends to show the idea of cultural combination through art between Asian culture and American culture.
This would introduce a new perspective to the Fillmore neighborhood, which is the center of blues and jazz in San Francisco. This
factor combined with the high density of Asians residents in the area would convert Fillmore in the new Asian art destination in San
Francisco.